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Crafting immersive experiences that bridges players and game worlds.
Gameplay and Engine Dev
Professional Experiences
Architected an AI-agent pipeline that converts natural language feature
requests into automated gameplay code generation, testing, and iteration.
Architected gameplay code frameworks and runtime systems to support rapid feature iteration, modular gameplay behaviors, and long-term maintainability.
Contributed to gameplay architecture and combat system development for a live mobile shooter, focusing on combat responsiveness, encounter pacing, and gameplay scalability.
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