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Hi, I’m Lechen Gong, a gameplay and engine programmer focused on gameplay systems, animation technology, and runtime architecture.

My interest in game development started early with games like Monster Hunter and God of War. What initially drew me in as a player eventually evolved into a deeper curiosity about how gameplay systems, combat feel, animation flow, and real-time interactions were actually built behind the scenes.

That curiosity ultimately led me into gameplay and engine programming, where I now focus on building scalable gameplay systems, animation frameworks, and runtime technology for game development.

Skill:

  • C++

  • Unreal Engine

  • Unity

  • HLSL

  • Lua

  • Go

Tech:

  • DirectX 11 Rendering

  • Animation System for 3D model

  • Multi-Threading

  • DevConsole System

  • Event System

  • Behavior Tree System

  • FBX SDK

  • RenderDoc

Achievements:

Overwatch:

Diamond/Master-ish all roles + 

Wrecking ball enjoyer

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World of Warcraft:

Top survival hunter player + 

survival hunter content creator and guide author

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Heroes of the Storm:

Maiev player

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