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Crafting immersive experiences that bridge players and game worlds.
Gameplay and Engine programmer
Personal Projects
FBX importer system that loads and parse 3D models and animations in FBX files into custom data structure.
Animation toolkit that allows smooth transition between different animation using blending, layering, root motion handling techniques.
Playable 3D combat game built based on animation toolkit project with additional gameplay system and logic.
Behavior tree system and a standalone behavior tree monitor app which tracks the behavior tree status via networking.
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