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Personal Projects

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C++ based personal game engine for 2D/3D game development using directX11

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FBX importer system that loads and parse 3D models and animations in FBX files into custom data structure.

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Animation toolkit that allows smooth transition between different animation using blending, layering, root motion handling techniques.

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Playable 3D combat game built based on animation toolkit project with additional gameplay system and logic.

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Behavior tree system and a standalone behavior tree monitor app which tracks the behavior tree status via networking.

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